Week 9 – Maker Movement

The Maker Movement has recently become a focal point of the classroom setting. The idea of using materials in our environment to solve problems has been used since the Stone Age (Martinez & Stager, 2014). However, the availability of educational technology in today’s society has seen this idea grow into the Maker Movement and aContinue reading “Week 9 – Maker Movement”

Week 8 – Games and Learning

Young children are often told that they can play their video games after they have completed their homework. Research is beginning to shift towards a world where students can play games as a part of their homework. While some researchers say there is not enough evidence for games in educational learning, opposing opinions consider thatContinue reading “Week 8 – Games and Learning”

Week 7 – Virtual Reality

Virtual Reality (VR) immerses users in an entirely simulated digital setting. Compare this to Augmented Reality (AR) which overlays virtual objects in real-world surroundings. This difference provides users with complete immersion and absorption rather than a combination of real and virtual worlds. While desktop VR has been around for decades, easily accessed Immersive Virtual RealityContinue reading “Week 7 – Virtual Reality”

Week 6 – Augmented Reality

Augmented Reality (AR) systems can be defined as the coexistence of real and virtual objects in the same space and used in actual time. AR has gained popularity within society but significantly education. The combination of real and virtual data provides users rich access to multimedia content that is both easily consumed but also contextuallyContinue reading “Week 6 – Augmented Reality”

Week 5 – Robotics

Robotics is used in education to teach problem-solving, programming, design, collaboration and creativity in all stages of learning. Robots as educational tools are used to both motivate learning and as concrete, hands-on material for teaching content (Miller & Nourbakhsh, 2016). Miller & Nourbakhsh (2016) believe robots have three roles to play in an educational setting:Continue reading “Week 5 – Robotics”

Week 4 – Computational Thinking

Computational Thinking (CT) involves problem-solving, system designing and understanding certain human behaviour by using the ‘concepts’ of computer science not necessarily computer science itself (Wing, 2006). A common misconception of computational thinking is that it has to involve programming. CT focuses on developing thinking and problem-solving skills while within certain subjects beyond computer science (VoogtContinue reading “Week 4 – Computational Thinking”

Week 3 – 3D Printing

Active learning is defined by van Hout-Wolters, Simons & Volet (2000) as a form of learning which allows the learner to adapt the opportunities provided to take control of their own learning process. Technology also allows students to learn in different and amazing ways (Kwon, 2017). While technology is a great tool for independent work,Continue reading “Week 3 – 3D Printing”

Task 1 – Learning Technology Critique

Creative teaching, irrespective of an inclusion of technology is a complicated and limitless area (Henriksen, Koehler and Mishra, 2016). In the 21st century, with the continual advancements of educational technology, combining creative teaching and effective uses of technology becomes an even more complicated problem. There are countless old and new educational technologies that are used inContinue reading “Task 1 – Learning Technology Critique”

Introduce Yourself (Example Post)

This is an example post, originally published as part of Blogging University. Enroll in one of our ten programs, and start your blog right. You’re going to publish a post today. Don’t worry about how your blog looks. Don’t worry if you haven’t given it a name yet, or you’re feeling overwhelmed. Just click theContinue reading “Introduce Yourself (Example Post)”

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